Inside, you'll find a PADD with "Vulcan Love Slave 3: P'orn Farr" as the content No, you can't really read it. voyager trek elite force star expansion pack [3] GamePro further commented that "you don't even have to be a full-fledged Trekker to appreciate the gaming goodness that Elite Force has to offer". "[54], Elite Force's attention to immersing the player within the Star Trek universe was praised as one of the stronger points of the game; GamePro suggested that even people who were not fans of the franchise "will marvel at the amount of detail in the ships and characters", further praising the game's "faithful" recreation of key sets of the USS Voyager in the TV series. The Hazard Team succeeds, but the Borg double-cross them in much the same manner as in "Scorpion, Part II". With Voyager's weapons still off-line, Tuvok suggests using a nearby abandoned gunship, essentially a huge cannon with a barrel seven hundred meters long, to destroy the invaders. [5][6][7] As well as updating the original to the latest version, the expansion pack also replaced Joan Buddenhagen's Seven of Nine character voice with that of Jeri Ryan.
[3], The game's single-player campaign consists of around 30 linear levels, divided up into eight distinct missions. voyager expansion trek elite force pc pack star game assault holo klingon proton compound novel Munro disobeys direct orders to eliminate the Vohrsoth personally. The player can restock on ammunition by using wall-mounted terminals that dispense weapon energy, or by picking up certain items in the game environment. As the Voyager crew attempts repairs, the ship is boarded by scavengers, who steal some of Voyager's cargo supplies before being driven off. Voyager is consequently swarmed by crab-like aliens intent on carrying off crew and cargo, although the crew manages to eliminate these aliens. voyager The book follows a broadly similar storyline to that of the game, predominantly focusing on USS Voyager being trapped by the Forge, which is controlled by an ancient race, the Tarlus, for the purpose of creating an army to conquer the galaxy. After taking heavy damage from the alien ship, Voyager is able to destroy it with a spread of photon torpedoes. ), Best Star Trek shooter ever, though a wee bit short, Lock, stock and two smocking phaser rifles, Wikipedia: Star Trek: Voyager - Elite Force. The battles were described by GameSpot as "particularly intense", enhanced by friendly non-player characters being "surprisingly responsive" in combat, giving the player the sense that they are "not doing all the fighting by [themselves]". [69] Like Elite Force, Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so. The Elite Force graphic novel focuses on a limited number of the Hazard Team, and does not expand on the plot points created by the Etherians and the scavengers in the game, instead using the Borg to fill in these roles. [34] The expansion pack does not add new campaign content in the conventional sense, rather adding a "Virtual Voyager" mode to the game, allowing the player to explore ten more decks of the ship. Janeway, with some persuasion from Munro, decides to use the vessel to infiltrate the Forge, and shut down the dampening field which continues to prevent Voyager's escape from the graveyard. [35] Two new combat campaigns are added, integrated as holodeck programs; the first revolves around Tom Paris' black-and-white Captain Proton hobby, while the second is based around an infiltration mission into a Klingon base. [63] In 2020, Screen Rant ranked it the third best Star Trek game. Elite Force incorporates a large cast of characters, both original characters created for the game and characters from the television series.
It was followed by a sequel, Star Trek: Elite Force II. [42] In 2018, project lead Brian Pelletier said that he "was expecting better sales than what we got". [25] To this end, Elite Force extensively uses scripted sequences to interact with non-player characters, convey plot information and build up the immersion in the game's setting, with Valve's first-person shooter title Half-Life cited as a direct inspiration. star raven voyager trek elite force software postmortem gamasutra Admiring the game's pacing, GameSpy noted that the use of periods with character interaction rather than combat helped prevent the game becoming a "continuous onslaught" and allowed the story to flow smoothly,[4] a point echoed by GameSpot. The final game mode, called "specialties," adds a class-based mode for team deathmatch and capture the flag modes, giving players the option to choose from one of six combat roles, such as a sniper, medic or infiltrator, each with different weapons, speeds and abilities. [51][52][53] In addition, the artificial intelligence was deemed to be significantly worse than the earlier PC incarnation of the game. Voyager and other active ships in the area are freed, and Munro is promoted to lieutenant. [49], There was a consensus amongst reviewers that Elite Force was the first truly successful Star Trek game, standing out from past titles deemed to be mediocre in quality and design. Ensign Munro, along with crewmen Chang and Csatlos, proceeds throughout the gunship and encounter maintenance and security drones that are programmed to exterminate any intruders, which comes to the team's disadvantage. As the team attempts to extract, Borg drones transport into the extraction point, killing another team member, capturing Lieutenant Foster and taking the Isodesium. This version included with the game a soundtrack CD also featuring artwork, a lapel pin and a copy of the, In addition to the main cast, Chell, Jurot, and Vorik were included from the series, while all other members of the Hazard Team were created for. In an "assimilation" match, one team plays as Borg and must attempt to assimilate the other team; if a player is assimilated, they join the Borg team, gradually reducing the number of players on the other team. [4] Likewise, PC Gamer UK commended the game as "the best Star Trek game ever, and a first-rate FPS in its own right". Each player can choose one of a variety of Star Trek characters as their aesthetic player character in multiplayer. It soon becomes a mission to destroy the Forge itself when the Vohrsoth, the creature controlling the Forge, reveals its plan to overrun the galaxy using the DNA of the crews trapped in the graveyard to create a massive army of "perfect warriors". [2][3][4], The Elite Force expansion pack added an additional five-game types. In an effort to establish where Voyager is, the Hazard Team is sent to a derelict ship where power is still functioning to download the derelict's database. 27 September 2000 (PC)20 November 2000 (Mac)11 December 2001 (PS2) [48] However, other reviewers disagreed; IGN described the multiplayer as "a solid experience",[3] and GamePro expressed that it helped compensate for the short length of the single-player campaign. Publisher Activision acquired the rights to produce Star Trek video games from Viacom in September 1998. Comprising "Condition", "Unavoidable Delays", "Hazard Duty", and "Defense". [1], An example of the first-person shooter genre, Elite Force is based on gameplay conventions shared by multiple other games. [2] However, both GameSpot and GameSpy were critical of the game's artificial intelligence in some circumstances, leading friendly characters to get in the way of the player during firefights. The only exception to this is in cut scenes, where the player loses control of the character to a third-person view for scripted events. Comprising "Fallout", "Proving Ground", "Information", "Covenant", and "Infestation". However, the team is attacked and the vessel's shields raised. The mission goes awry when aliens begin transporting in and attacking the team; however, the aliens, identifying themselves as Etherians, eventually manage to communicate with the team, and the ordeal is waved off as a misunderstanding, allowing the Hazard Team to access the Etherian database. This level is not considered part of the game's official storyline. Rating(s): [9] Significant parts of the game are set on Voyager itself, although much of the game takes place on away missions to other ships and space stations. Other enemies may attempt to swarm the player and eliminate them with melee attacks. The player interacts with several races from the series, such as the Borg, Hirogen and Malon, as well as new species created solely for the game.[10].
All nine of the core Voyager characters in the sixth season appear, such as Captain Kathryn Janeway and Lieutenant Commander Tuvok, each voiced by the appropriate cast member from the television series. A peace treaty and exchange of information is granted. With power restored, Voyager attacks the Forge and destroys the station, beaming Munro off in the last few moments. Although successful, the Borg attempt to assimilate the team; anticipating a double cross, however, Munro has Chang detonate an explosive in a sensitive part of the cube and the team escapes with the Isodesium in the chaos. Developed by Raven Software, a company whose past projects included the first-person shooters Heretic and Soldier of Fortune, Elite Force was developed using technology created by id Software. Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001. trek All other TV cast members contributed their own voice to their cyber-counterparts. To counteract the effects of the field, chief engineer B'Elanna Torres suggests the use of a rare substance called Isodesium, and the Hazard Team is sent on a stealth mission to the scavenger base to steal their supplies of Isodesium. [29] Whereas the original version of Elite Force had been published by Activision and developed by Raven Software, the PlayStation 2 version was published by Majesco Entertainment and developed by their in-house studio, Pipe Dream Interactive. Desperate for information on the graveyard and a way out, Captain Janeway orders the Hazard Team beamed to a supposedly abandoned ship. [3] Several reviewers were complimentary towards the design of the weapons in the game, commenting that they were powerful and fun to use as well as fitting for the Star Trek theme. Star Trek: Voyager - Elite Force [57] Other reviewers were equally impressed; IGN described the graphics as "fantastic"[3] while GameSpy commented that "in each environment it's obvious that the artists were limited only by their imaginations". [18] Elite Force was one of several Star Trek games announced shortly afterward. [64], Towards the end of March 2002, rumors were reported that a sequel to Elite Force was in development. trek star voyager elite force game ef published shooter person stv introduction The player character possesses numerical values for their health and armor, which are displayed on the game's heads-up display. eligible confirmation tracking delivery Munro prompts the captain to counterattack, in order to destroy the dampening field projected by the station. multiplayer voyager trek elite force star mac specifications In between combat missions, the player can move around the USS Voyager and interact with other members of its crew, often performing non-combat tasks to progress the story.
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