skyrim mod serana dialogue addon

I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. It's disabled for now though until I can find a way to get it working consistently. just a recommendation as I like to use this mod in my playthroughs :). Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. Serana will only give gifts within towns/cities. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. All rights reserved. - Banter toggle with custom-voiced followers. Serena Dialogue Add-on update Hey everyone! - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit There were some files incorrectly archived. ESL-Flagged. This should prevent scene overlap from happening. It's been improved on the technical level as well so there should be fewer bugs with it. - Added in delays for radiant love greets/dialogue/commentary. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Improvements to overall commentary code. - Fixed dialogue conditions for some radiant greets. Bethesda meant only the player to attend the party, no one else. As an NPC, Serana is more intelligent and has many new follower features. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. This will be accessible through the Serana Menu. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. The player will be able to ask Serana which version they'd like her to play in-game. It's intended for her to stop her headtracking and just look forward, which works sometimes. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. For now it's just about her dad but more topics to come for the next release. - The romance quests can be experienced regardless of which side you choose in Dawnguard. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - A new romance mini-quest for players who have chosen to elope with Serana. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Disabled radiant lovemaking from occurring during Kindred Judgment. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. The friendship requirement stays the same. Travel out of Solstheim and go back to Skyrim. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - The player will no longer be able to steal Serana's horse. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Serana Dialogue Add-On 3.0 Release! These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - One of the radiant greets had a mismatching audio file. After this update, NFF (and any follower framework support for Serana) will be obsolete. This should help with the VA disparity and greatly improve overall user experience. - Revoiced reactions to lockpicking objects. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - Removed script notification that SDA is not fully revoiced. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Disabled a bit more radiant idles for a more consistent experience. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - Improved StoryManager triggers for SDA_MQ quest commentary. This change was done to make sure everything was better paced. - Improved other dialogue conditions for Companions quest commentary. It should pop up now for those who have finished the Main Quest. You can check her out here! - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Patch functionality was fixed- it should now do its thing properly. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. Includes both some radiant and story-driven conversations. This should now fix the issue with some of her goodbyes not being able to play. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Over 127 lines with extensive awareness on each quest. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Added another ending conversation with Serana after defeating Harkon. Over 160+ new lines! - A new "Trust" conversation, which aims to solve a DG plothole. - The "Kjarah" name was using a voice file with the wrong pronunciation. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - Backend script and quest design improvements for Serana Romance 4-9. - Spell Enabling/Disabling voiced responses. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Removed temporary sound processing left from the CK. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - More radiant dialogue, occurring at either sunrise or sunset. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. This will be enabled when 3.0 is released.). - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - An ability is now added when the player first enters into a romance with Serana. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. (It's easier to manage compared to four separate mod pages). 2. - A Serana Teleport Spell. Serana Dialogue Add-On Romance Update + LE Port! New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. This has since been fixed. A new save is required for this update. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Go back to Solstheim. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. One of the largest content updates thus far! Hey everyone! Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Serana's House of Horrors commentary was still not occurring for some people. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. If you are on Xbox, only the latter method is available to you. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. - Fixed an incorrect master header for the patch. - Removed debug notification that shouldn't be there for the horse riding. Pretty Huge Update! Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Even vampires need some shut-eye every now and then. Too much was cut that some parts of the conversation didn't make any sense. - Removed Alternate Voice toggle scripts- as they're not needed anymore. Old Stone Walls was re-recorded in both an acapella and acoustic version. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. 1.) - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Serana can now wear whatever you want her to wear! Not to mention the mod should load faster on older hardware! - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. (Feature based on code by Followers as Companions by Ishara Meradin). If there are mods that do this too, do not use them with SDA- you will break Serana's brain! You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Install hundreds of mods with the click of a button. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. In later conversations, romance can still be opted out of, as usual. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. Removed Laura Bailey lines that were only subtitles and didn't have audio. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. Log in to view your list of favourite games. - Fixed a possible issue for some users with the Companions commentary. One of the most expansive updates for SDA to date. This should add more padding and depth to what already was a pretty natural and organic romance. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. I mean, why wouldn't Serana, a mage, have more to say about this place? Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Final Serana Romance quest to end Serana's Romance questline. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - "House of Horrors" quest awareness. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. Whenever you mount your own horse, she will mount hers in turn. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - Implementation of another Dawnguard NPC interaction scene. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. The revoice is completed. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - Alduin bug was fixed previously but delayed. Re-added some cut content back to the Trust conversation. || The SDA and RDO patches have been overhauled to reflect this too. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Added in teleportation to the Companions quest commentary. 50% of the full revoice is now covered. (This incorporates the Serana Hood Fix mod, along with modifications by me). Serana won't be that close to you after you've just made love once. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! Again, to rectify this just stand still or move in her direction. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! Update Notes for the 2.2 Update, Mages, Romance, and Misfits. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana.

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